![]() ![]() Despite being 8-bit, the Game Boy Color has 32,786 color palettes available compared to the Game Gear's 4,096 palettes. As such it dominated the market, and destroyed all competition. However, the Color, as with its predecessors, was notably more portable, more affordable and had a greater library of games than any of its competitors, as well as many years of carefully-built brand recognition behind it. Some were surprised that Nintendo released such an apparently underpowered system, as the Game Boy Color was not even as powerful as the Game Gear, which was released way back in 1990. However, it was reintroduced with the Nintendo 3DS Virtual Console. Seldom used by any software, it was consequently dropped for the Game Boy Micro (but not the Game Boy Advance and Game Boy Advance SP), the Nintendo DS line of handhelds, and Wii U. The Game Boy Color has an infrared wireless link-up port. Like the Game Boy Light, the Game Boy Color requires two AA batteries. There is also a variety of 12 selectable color palettes to choose from when an original Game Boy is played on a Game Boy Color. A large number of games were released to exploit the capabilities of this new console, which was also backwards compatible with every previous Game Boy game with only a handful of exceptions, making it the first Nintendo handheld to have backwards-compatibility. ![]() ![]() In addition, it supports more powerful hardware than the Game Boy Pocket, with a processor that is twice the speed and quadruple the memory. A maximum of fifty-six colors can simultaneously appear on the screen, unlike the Game Boy, which only had a palette of four colors. The most significant feature of the Game Boy Color is that it allows gameplay in full color. ![]()
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